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Virtual devices

Remote Dev Environments can boot a virtual device — an iOS simulator or an Android emulator — on Bitrise infrastructure and stream it to a browser. Nobody needs Xcode, Android Studio, or a local simulator: the device runs on the cloud machine, and whoever has access sees and controls it from a browser.

Using virtual devicesClick to copy link

There are two ways to use virtual devices, built on the same machinery:

  • A device session is an ordinary RDE session that also boots a device. You, or an AI coding agent, get a full development machine plus a booted simulator or emulator to build on, install to, test against, and watch in the browser. See Device sessions.
  • A device preview link turns a finished app build into a URL. Whoever opens it gets a fresh device with the app installed and running, with no Bitrise login. The typical use is the Device Preview Step posting the link on every pull request. See Device preview links.
Device sessionDevice preview link
Who it's forDevelopers and AI agents working on the appReviewers, designers, and stakeholders trying the app
Bitrise loginRequired, with RDE accessNot required
What you getA dev machine with a booted device, reachable over SSH, adb, and xcrun simctlA browser tab showing the app running on a device
App buildOptional: install one, or build it on the machineRequired: the link exists to show one build
Created fromRDE UI, CLI, MCP server, APICI Step, CLI, MCP server, API
LifetimeLike any session: runs until you terminate it or its auto-terminate timer fires, and can be restoredThe link expires after 24 hours by default; each device shuts down once nobody has watched it for a while

Supported platformsClick to copy link

PlatformRuns onApp build it accepts
iOS simulatormacOS stacksAn .app built for the simulator, zipped
Android emulatorLinux Android stacksAn .apk

The app must be built for a simulator or an emulator, not for a physical device: an .ipa and an Android App Bundle (.aab) can't be installed on a virtual device. On Bitrise CI, the Xcode Build for Simulator Step produces the iOS build and the Android Build Step produces the .apk. See Building an iOS app for a simulator.

You don't need to pick a stack or a machine type. When you ask for a device, Bitrise applies a known-good stack and machine type for the platform. You can still pin them, in which case they have to fit: iOS needs a macOS stack, and Android needs a Linux Android stack on a machine with at least 4 vCPUs.

The device model is a screen profile

The device model sets the screen size and pixel density of the virtual device. It doesn't give you that phone's firmware: pixel_7 is the generic Android system image on a Pixel 7-sized screen, not Pixel software.